If you have intentions to use this class project as a stepping stone for a research project, keep reading. Otherwise, skip below the horizontal line. If you are still reading here, you will need to complete two things *instead of the reading assignment*:
1. CITI Training - Visit FAQ #9 for the steps to complete this training. I would want to see a certificate of completion. Note that we are Group 2 –Social & Behavioral – IRB-02. If you have already completed this training previously, then you do not need to do this again.
2. Human Subjects Research Determination From - This form will have the Human Subjects Office determine if an IRB application is needed for the project. If you have questions during this process, please email me at any time and I will respond as quickly as possible.
If you do not have intentions to publish based on work done in this class, then here is the reading assignment:
For this reflection, please read the following:
Dimitris Grammenos. 2008. Game over: learning by dying. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '08). ACM, New York, NY, USA, 1443-1452. DOI=http://dx.doi.org/10.1145/1357054.1357281
Joshua Hailpern, Marina Danilevsky, Andrew Harris, Karrie Karahalios, Gary Dell, and Julie Hengst. 2011. ACES: promoting empathy towards aphasia through language distortion emulation software. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 609-618. DOI=http://dx.doi.org/10.1145/1978942.1979029
In your reflection, address the following topics in 400-600 words (total, word count does not include the questions I ask below, and it does not include the 3-5 questions you write for class):
- One observation in both papers is that the target audience of these empathy tools (Game Over and ACES) are people who are key stakeholders. Game designers are encouraged to play Game Over. Caregivers, Speech Therapists, and Family are encouraged to use ACES. How can we design similar systems to reach a much wider audience? Or do you think these systems are ready to deploy to a wider audience?
- A strength of Hailpern et al.'s research was the diverse expertise of the research team (look at the author list). If you were to design a tool to simulate some other disability (hearing loss, dyslexia, motor impairments, etc.), who would you need to include in your design team and why? For this writing exercise, pick a particular disability and write as if you were hypothetically doing this project.
Please remember to write 3-5 discussion questions for class.